#region " LICENSE "
// DRILL - Dependency Resolution Interface Layer Library
// Copyright (c) 2008-2012 Wade A. Reynolds. All rights reserved.
// http://drill.codeplex.com/
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#endregion
using System;

namespace Drill.Core.Utilities
{
    /// <summary>
    /// Provides utilities that deal with the disposal of resources and the <see cref="IDisposable"/> interface.
    /// </summary>
    public static class DisposeUtility
    {
        /// <summary>
        /// Disposes the specified object if it implements the <see cref="IDisposable"/> interface.
        /// </summary>
        /// <param name="obj">The obj to be disposed, if possible.</param>
        public static void DisposeIfPossible(object obj)
        {
            if (null == obj)
            {
                return;
            }

            IDisposable disposable = obj as IDisposable;

            if (null != disposable)
            {
                disposable.Dispose();
            }
        }
    }
}